After writing a spate of reasonably successful—and very autobiographical—novels, James Ellroy and Martin Amis took the cities surrounding them and used them as test beds, experimenting with new voices and forms and populating this familiar terrain with doppelgangers and villains and foils and sexual obsessions.
In 1998, James McGirk spent five weeks living and working in Arcosanti, a desert community built in the 1970s that attempts to use ornate architectural planning to help create a harmonious society. Its designer, Frank Lloyd Wright disciple Paolo Soleri, passed away this week at age 93; McGirk remembers his experiences at the location and his interactions with Soleri.
There is no better analogy for contemporary art than Conway’s Game of Life. This is not the same thing as The Game of Life, which is played on a board and simulates the education and subsequent useful employment of a human being. Conway’s Game of Life is a math game, an evolution simulator simple enough to be played on a checkerboard, but most often encountered on a computer. In the game, three rules govern whether or not an individual “cell” lives, dies or reproduces.
Going West is an adventure. Maybe not as much as was when you had to take a covered wagon and float across the Mississippi and shoot bison along the way for food, but still, it’s a thrill. My wife and I decided we’d had enough of New York City. She’d been there almost fifteen years, I’d been there ten, and as ostensible creatives it seemed foolish to work 90 hours a week before we even began our “real work.”
Strangers calling on a Friday night don’t often bring good news. My wife begged me not to pick up. A tiny voice asked if he was speaking to James Brandon McGirk. I told him he was. “A James Brandon McGirk who was born in London in 1979?” Yes, I replied. Yes, I am. Who’s calling? “A Concerned Citizen was his reply…