My ailing wife, Amy, had demanded that I take her to a Black Mass, a well-publicized one that would have meant aligning myself with Satan on local television. These people aren’t really Satanists, Amy explained. They’re blue-collar subculture types who’ve grown up and know their rights and want to thumb their noses at the judgy creeps who persecuted them growing up. Amy, who had seen more than her fair share of those creeps in her own youth, wanted to lend her support.
In 1998, James McGirk spent five weeks living and working in Arcosanti, a desert community built in the 1970s that attempts to use ornate architectural planning to help create a harmonious society. Its designer, Frank Lloyd Wright disciple Paolo Soleri, passed away this week at age 93; McGirk remembers his experiences at the location and his interactions with Soleri.
There is no better analogy for contemporary art than Conway’s Game of Life. This is not the same thing as The Game of Life, which is played on a board and simulates the education and subsequent useful employment of a human being. Conway’s Game of Life is a math game, an evolution simulator simple enough to be played on a checkerboard, but most often encountered on a computer. In the game, three rules govern whether or not an individual “cell” lives, dies or reproduces.